Open source projects 209 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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roger-wetzel/Spreadpoints github
Spreadpoints. An Amiga (PAL 68000 OCS 512 KB) demo by Spreadpoint. Released at MountainBytes 2025.
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A demo to stream point clouds based on what the Amiga robot sees.
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huoshan989/aros-hub-clone github
haros Testnet Points Tracker by @huos119
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emufreak/asludge github
Effort to Port Sludge (Engine for Point and Click) to Amiga
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TextureMind/vscode-c2p github
This example is the starting point for the implementation of graphics applications with C2P for Amiga OS 3.1
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betajaen/Parrot github
🦜 — Point and Click Adventure Game Player for the Commodore Amiga
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This is the project I used to learn the basics of 3d graphics and rotation / projection. It uses fixed point math and a neat look up table for the sinus/cosinus calculations. Written back in 1989!
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voxelbound/RetroFutureAI github
Experimental fixed-point AI inference targeting an Amiga 1200. Exploring compact model representation, integer arithmetic and constrained 68k-era hardware.
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syraenix/reliquaint-core github
The official catalog of classic DOS and Amiga games for Reliquaint — curated metadata, recommended emulator configurations, legal acquisition pointers.
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sidick/amipilot github
AmiPilot: object-level GUI automation for classic AmigaOS — point at, locate, click, type, drag, launch, screenshot, and wait on real windows/gadgets by role, label, or manifest ID over a wire protocol or MUI's own...
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ResistanceVault/rpage github
Resistance's Portable-Adventure-Game-Engine (R-PAGE)
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nicodex/ghidra_motorolaffp github
Motorola Fast Floating Point (MFFP) Ghidra extension
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nicodex/amiga-font-luett github
Small proportional AmigaOS bitmap font (8x8 HighRes) with all code points
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tomaszstaniak/aros-tls github
Real thread-local storage for AROS x86_64 in 38 lines of kernel: a per-thread pointer userspace reads in one instruction
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foxie1985/z-phosphor gitlab
Z-PHOSPHOR is a 2-minute 10 second demoscene production rendered at 3840×2160 @ 60fps using pure C on IBM z/OS. No GPU, no SIMD, no shortcuts.— every pixel computed on a z15 8562 mainframe via double-precision...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Attackwave/m68k github
A robust, modular, and fast two-pass assembler and disassembler for the Motorola 68000 (m68k) family of processors, written in Rust. It supports instructions from the base 68000 up to the 68060, as well as the...
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nonarkitten/femu github
Floating point emulation for 680x0 variants without an FPU
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elmerucr/punch github
Punch is a virtual computer system that draws inspiration from iconic computing platforms such as the Commodore 64, Amiga 500, and Atari ST.
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fdstevex/afcaintro github
AFCA Megademo: an Amiga-style demoscene production for the AI-First Coders Assembly meetup
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Slamy/m68k-elf-gcc github
Bare Metal GCC Toolchain for Amiga m68k NDOS development with small sized C++ support
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AndreasLTeigen/AROS_SLAM github
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harbaum/infotool github
Amiga info file tool