Open source projects 166 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Quick and dirty port of the seminal Amiga demo animation renderer
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lindsaymeek/Poly3DRenderer github
3D cube renderer from Ancient Times (Amiga Project)
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watsonmw/fe2-intro github
"Frontier: Elite 2" renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on PC.
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jungjozef/protracker-go github
Amiga ProTracker MOD file parser and renderer in Go. Converts .mod files to WAV.
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Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
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Andiweli/ZGloom-Android github
ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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nourinawadd/nourin-drive github
NOURIN-DRIVE: a personal computer built as a working Amiga Workbench 3.31 desktop.
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himayah/megademo-viewer github
GUI-equipped AMIGA-style demoscene player (WebGL1 + Canvas2D), rewritten on top of himayah/megademo. 24 demo modules, seeded deterministic rendering, playlist/BGM/random modes. AI-generated (Claude Code).
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A POV-Ray inspired scene featuring a Utah teapot in an Amiga setting.
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A modern 64-bit RISC re-imagining of Commodore/Atari/Sinclair/BBC/Amstrad/MSX/IBM 8/16/32-bit home computers with 6 heterogeneous CPU cores (6502/Z80/68020/x86/IE32/IE64) & 3DFX...
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andregeisler/exdev-gfx codeberg
Rendering and Ui engine for Amiga, MorphOs, MacOsX and Linux
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eliot-exdev/exdev-gfx github
Simple 2D/3D graphics engine for Linux, MorphOs, AmigaOs and MacOs
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mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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A browser-based tribute to the Amiga Boing Ball demo, recreated first with WebGL and later with increasingly archaic techniques for early browsers such as Internet Explorer.
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alfishe/amiga-paula github
Simple console MOD files player (SDL based audio render) to test Amiga Paula sound chip emulation techniques
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Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
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a simple vista fractal flight demo - a Space Bunny Code demo.
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JonMinton/upgrade-game github
UPGRADE: a ZX Spectrum-style rivalry game where the upgrades improve the game itself - from 1979 mono to Amiga. Play in browser.
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giles-v/sfe_js github
TypeScript port of Super Foul Egg, David & Michael Hay's 1995 Amiga game (via Ant Dzeryn's iOS port)
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Kwezza/amiga_richlistview github
Full custom ListView control for classic AmigaOS
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spotUP/UP-Term github
UP-Term: a modern Unix-compatible console for AmigaOS 3.x (68020+)
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Andiweli/ZGloom-Vita-Vita2D github
A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
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Vibe coded port to AmigaOS4 from https://github.com/moof2k/golf