Check your idea: does it exist already?
Describe what you are building or planning. Amigadex compares it with every indexed project by meaning, not only by words, and shows the closest ones, so you can join, fork or coordinate before duplicating work.
10 projects about “fps”
A few words find the projects about them. Describe your idea in a sentence or two to compare it by meaning: what it does, for which system, how.
Sort: closest · recently active · most stars · newest
-
Source code to the Amiga FPS classic by Black Magic
-
Amiga Stunt Car Racer Performance. 50 Hz physics, 50 FPS & 8.33 Hz timers patch, in game track editor.
-
A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
-
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
-
Toolset for Dread - the FPS game for Amiga and other retro platforms
-
Reimplementation of an old Amiga FPS
-
ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
-
Lionheart (Amiga 1993) remake — playable in the browser via TeaVM: Java compiled to JS, 60 fps, sc68 chip music in WASM
-
A basic Level editor for Gloom/ZGloom from Amiga for Windows.
-
Citadel Remonstered (v1.3), a major 2022 update of the 1995 3D FPS for the Amiga
-
Blitter based c2p Algorithm for Amiga 500
-
Amiga-style demoscene production for the Waveshare ESP32-C6-Geek board: 12 scenes, 3 diegetic transitions, ~270s loop, all from internal flash
-
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
-
Two realtime image enhancement AI models intended for the Amiga emulator FS-UAE .