Check your idea: does it exist already?
Describe what you are building or planning. Amigadex compares it with every indexed project by meaning, not only by words, and shows the closest ones, so you can join, fork or coordinate before duplicating work.
1 project about “levels”
A few words find the projects about them. Describe your idea in a sentence or two to compare it by meaning: what it does, for which system, how.
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Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Integrated Level Editor for Amiga Lemmings and Holiday Lemmings 1994
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Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean
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An in-game level editor for the Amiga game Lemmings 2: The Tribes, as a WHDLoad install for a hard disk.
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A remake of the old Amiga game Tower of Babel
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Windows port of xsokoban with the Amiga ASokoban look — single-file portable .exe
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Mayhem, the classic Amiga game, ported to the Raspberry Pi
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PC version of the Amiga game Mayhem
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Mayhem, the classic Amiga game, ported to the Raspberry Pi
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Raytracer I wrote in Amiga E in 1998 (before I knew about indenting!)
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Original Amiga-inspired browser shooter built with TypeScript, Phaser 3, procedural graphics and Web Audio.
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A complete disassembly of the Amiga version of the game "Thexder"
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Reimagination of classic Amiga game.
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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A breakout/riser board for the CD32, based on the Terriblefire design. Added extra video circuitry, some power supply essentials, PC to Amiga keyboard adaptor and an RS232 serial port.