Open source projects 13 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
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Ploos-AS/EduAmigaC-Game github
Practical Amiga game programming in C — with plain Amiga C, ACE, and Sevgi Engine.
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vsimko/dqh-amiga github
Devil's Queer House - An old game for Amiga
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conradv5379/TicTacToe github
Amiga Game
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winterhuette/nohzdyve github
Commodore Amiga Version of the Amstrad ZX game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror. Copyright 2026, Jan C. Kiefer
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Rachel card game client for Commodore Amiga (68000)
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Native Amiga (68020/RTG) conversions of Sega System 16B arcade games. ROM-free source.
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Amiga's "Escape From Colditz" ported to Windows, Linux, macOS and PSP