Open source projects 30 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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Lexodev/SAGE github
Amiga game engine, targeted for high end RTG system
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tkoskimi/yaag-core github
Yet Another Amiga Game. The core functionality
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Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP...
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PeaceTST/ShootEmOut github
A tiny oldskool crosshair game using Canvas2D.
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Testaware/ShootEmOut codeberg
A tiny oldskool crosshair game using Canvas2D.
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boingball/AmIgaMinesweeper github
Amiga OS3 Minesweeper game for workbench
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bdgscotland/amiga-game-ports github
Classic game ports to AmigaOS 3.x (68k) via SDL2 -- Caesar III (Julius), Celeste Classic, Chocolate Doom
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fgenesis/lv3proj github
**superseded by lv3proj_ng** Re-Implementation of "The Lost Vikings" (originally released by Silicon & Synapse for SNES/Amiga/Sega) from scratch, using SDL for multimedia and Falcon as embedded scripting language....
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MarkyTurtle/gamestuff github
Developing some routines for an Amiga Game
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rh-galaxy/boulder github
Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.
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tobiasvl/rnc_propack github
Mirror of the RNC ProPack compression tool
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cobour/a100 github
A100 puzzle game for the Commodore Amiga
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Utodev/DRC github
A new compiler for DAAD adventure writer. For ZX Spectrum, Commodore 64, Amstrad CPC and PCW, MSX, MSX2, MSDOS, Amiga, Atari ST and HTML.
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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pjfordham/atoms github
Port of an old Amiga game from the 90's
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KittenHero/atoms github
A turn based strategy CLI game based on an Amiga game of the same name
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Bippym/Overflow github
My attempt at learning assembler in 68k on Amiga by writing a simple game
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A game for the Commodore 64 based on the Amiga game "Nuclear Reaction"
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cotoaga/final-countdown github
Final Countdown — 2026 web reincarnation of the 1990 Demonware Amiga game
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.