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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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ptitSeb/stuntcarremake github
A port of Stunt Car Remake to OpenPandora, Linux and Emscripten. Status: Working
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Rachel card game client for Commodore Amiga (68000)
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Fork of 'Clockwiser Portable' (Amiga game) - now for IRIX
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just messing about
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mozzwald/fujirealm-game-demo github
MORPG Demo Game for FujiNet Netstream
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A late 80s police noir game
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FlyingFathead/amiwind github
AmiWind: an experimental Morrowind demake and asset conversion pipeline for Commodore Amiga.
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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jhonnaker1/commodore-uno github
UNO for Vintage Computers — one card game, 17 ports, five CPU families (6502, Z80, 6809, 68000, TMS9900)
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs