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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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polluks/untangle github
Amiga port of a popular logic game.
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FabrizioC/SeaBattle-1994 github
A 1994 Battleship game with Amiga ILBM graphics and RS-232 multiplayer experiments.
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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bubeck/rings-of-medusa github
The Atari ST/Amiga/PC game from 1991. It is "Return of Medusa", which is "Rings of Medusa 2".
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Amiga WHDLoad Game Scripts
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keithbphillips/perihelion github
A reconstruction of the 1988 Amiga BBS door game Perihelion, built from the surviving documentation, screenshots and recovered font.
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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tygre/vieiii codeberg
This program is a GUI for the Game of Life. If you don't know what the Game of Life is, please read the AmigaGuide document in the archive. With VieIII, you can : * create game boards of any size (depends only on...
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MagerValp/ArcadeGameSelector github
Amiga game menu
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Amiga's "Escape From Colditz" ported to Windows, Linux, macOS and PSP
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cotoaga/final-countdown github
Final Countdown — 2026 web reincarnation of the 1990 Demonware Amiga game
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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MarkyTurtle/Batman---Amiga github
Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean
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Faithful Rust/macroquad port of Bounty Hunter - the 1995-96 Amiga 500 platformer originally written in 68K assembly. Cross-platform, single self-contained binary.
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devbrain/onyx_anim github
Game-engine-friendly decoder library for FLC, Smacker, Bink1, and a pile of Amiga/Atari animation containers
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...