Closest projects to skidmarks-native in the index. If they solve the same problem,
the maintainers may gain more from collaborating than from building in parallel.
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Slicks'n'Slide for the Amiga
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Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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Stunt Car Racer for the Amiga, Framerate Unleashed
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OpenGL based remake of the classic Commodore/Amiga game. Based on the product of Gremlin Graphics, 1986.
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Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
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This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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A Crossy Road inspired port for Amiga 68K
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Amiga implementation of Revs+
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Reverzni analyza amigove diskety S.W.I.V. (1991) - format diskety, zavadeci retez a oba vlastni packery
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Native AmigaOS 68k (OCS/AGA/P96/020+/24M RAM+) port of OpenTTD 1.0.5 - with multitasking, sounds, music, custom AI, no extra files needed
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Amiga Stunt Car Racer Performance. 50 Hz physics, 50 FPS & 8.33 Hz timers patch, in game track editor.
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Alien Breed 3D I - P96 RTG - Experiment
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OutRun clone with Raylib for AmigaOS4 and all other common platforms
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License file generator for my old Amiga BBS game "Adventurers of Rylween", which there apparently is still a demand for ;-)
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Atari ST Hlipa Amiga source code port
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A remake of the Amiga classic Trex Warrior
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Toolset for Dread - the FPS game for Amiga and other retro platforms
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A port of Stunt Car Remake to OpenPandora, Linux and Emscripten. Status: Working
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A repository for my Amiga Traces restoration project
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Amiga Skid Marks Car Editor
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Windows port of the Amiga ray tracer DBW Render.