Open source projects 26 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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hughdavenport/spidey-editor github
Building out an editor for The Amazing Spider Man game from 1990. The game runs on C64/Amiga/DOS/Amstrad CPC/Atari ST/others?. This software runs on linux, but may run elsewhere
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gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
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theyoungones2/Conk github
Game Construction Kit for the Amiga
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beejjorgensen/conquest github
Port of the old Amiga Conquest text-based game
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pjfordham/atoms github
Port of an old Amiga game from the 90's
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mfueger/conquest github
Ascii game ported to Ruby from the Amiga
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dannyow/Puzzland github
A puzzle game for the Amiga 500.
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Utodev/DRC github
A new compiler for DAAD adventure writer. For ZX Spectrum, Commodore 64, Amstrad CPC and PCW, MSX, MSX2, MSDOS, Amiga, Atari ST and HTML.
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Super Methane Brothers Amiga Game ported to other platforms
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Remake of the Amiga game Master Blaster in LÖVE2D
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jotd666/rally-x github
Remake of 1980 Namco Rally-X game for Amiga
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Last-Minute-Creations/germz github
GermZ - the 4-player game for Amiga computers
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betajaen/aacc github
OBS Shader Files to allow palette swaps and effects on certain Commodore Amiga games.
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tkoskimi/yaag-core github
Yet Another Amiga Game. The core functionality
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alpine9000/blockyskies github
Blocky Skies (Amiga game)
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arwillis77/WIME-Editor github
An editor written in VB Net to edit savegame files and view resources for the game War in Middle Earth. For PC, Apple IIGS, Commodore Amiga, and Atari ST versions.
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mkillewald/bbslinkscore github
A C-Net Pfile written in ARexx used to display BBSLink.net game leaderboards on a C-Net Amiga BBS
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Gianlooca/mementoamiga github
An Amiga 500-themed memory card game.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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kill.krt/over-reaction gitlab
A modern and 3D adaptation of Atoms (an old game for Amiga)
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel