Open source projects 18 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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adeptum-labs/copperhead github
Amiga demo and game development studio for Linux
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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patman77/Amiga_WernerAGA github
WernerAGA, my first larger game written in Motorola 68K Assembler, back in 1995. Needs Amiga OS3 and AA Chipset.
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vsimko/dqh-amiga github
Devil's Queer House - An old game for Amiga
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devbrain/onyx_anim github
Game-engine-friendly decoder library for FLC, Smacker, Bink1, and a pile of Amiga/Atari animation containers
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FlyingFathead/amiwind github
AmiWind: an experimental project bringing Morrowind to the Commodore Amiga. An AmiQuake-based engine and asset conversion pipeline that builds the game from your own copy of Morrowind.
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osresearch/laserchess github
Port of the 1987 Compute! magazine LaserChess game (Amiga BASIC version)
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JonMinton/upgrade-game github
UPGRADE: a ZX Spectrum-style rivalry game where the upgrades improve the game itself - from 1979 mono to Amiga. Play in browser.
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paullaudeman/cnet-empire github
A modernization case study disguised as an Amiga project: a 1993 C-Net BBS door game preserved byte-for-byte, its host rebuilt as a contract, now played by humans and AI through the same interface.
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VonKossa/ReFlood github
ReFlood is a source reconstruction of the Amiga game *Flood*. It recreates the original game on modern systems using SDL2
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gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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billynewport/PhantomFighter github
This is the source code for the Commodore Amiga game, "Phantom Fighter" from 1988
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...