Open source projects 30 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP...
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weiju/amiga_c_mods github
Example programs for Youtube video "Adding Tracker MODs to your Amiga games in C"
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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ResistanceVault/rpage github
Resistance's Portable-Adventure-Game-Engine (R-PAGE)
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fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.
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A late 80s police noir game
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carlreinke/SjsToMod github
A tool for converting music from the Lemmings games for the Amiga
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Faithful Rust/macroquad port of Bounty Hunter - the 1995-96 Amiga 500 platformer originally written in 68K assembly. Cross-platform, single self-contained binary.
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daedalus2097/WeegieNights github
Isometric survival-ish game for the Amiga. Last as long as you can on a night out in Glasgow.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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lantus/ZippyRace-OCS github
A conversion of Zippy Race - an early 1983 arcade game by Irem to the OCS Amiga.
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ray77/gorph github
GORPH - Galactic Organic Robot Phalanx: nativer C89/SDL2-Shooter im C64-Look mit Amiga-Demo-Credits
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geekychris/atari_st_games github
Atari ST/STE/Falcon030 ports of geekychris/amiga_games (MIT). Runs on hatari_augmented.
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Faithful Java port of Alien Breed 3D II: The Killing Grounds (Team17, Amiga, 1996) — the original 68k engine translated line by line, running on LWJGL. Game data comes from the floppies, nothing is bundled.
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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AlexHedley/movem-web github
Amiga game, sokoban clone
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Krzysiek-K/Dread-tracker github
Repository for tracking problems with Dread game for Amiga & Atari ST
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Dessimat0r/rebound-phaser github
Game similar to Poing from the Amiga (made in HTML5 with Phaser game engine)
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vitamin-caig/zxtune github
Mirror of http://bitbucket.org/zxtune/zxtune repository with robot-only issues tracker
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gabejstein/ParkCityKiller github
An Amiga 500-like game being made using my custom Raylib-based engine. Will be a procedural RPG.
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Hi-dro-web/Coa-coin-tracker github
For tracer how many profit when farming on game Curse of aros