Open source projects 31 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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1bardesign/EXILE github
A new-generation remake of the C64/BBCM/Amiga Game EXILE
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Utodev/DRC github
A new compiler for DAAD adventure writer. For ZX Spectrum, Commodore 64, Amstrad CPC and PCW, MSX, MSX2, MSDOS, Amiga, Atari ST and HTML.
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Darkzide-Viking/AmigaRepo github
Retro games Amiga
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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hitchhikr/alienbreed github
A complete disassembly of the Amiga CD32 version of the game "Alien Breed SE"
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hitchhikr/feud github
A complete disassembly of the Amiga version of the game "Feud"
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
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bjornharrtell/viper github
Port of an old Amiga game to Coffeescript
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A project to reverse-engineer and analyze classic video games.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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hitchhikr/spyvsspy2 github
A complete disassembly of the Amiga version of the game "Spy Vs Spy II - The Island Caper"
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revival of an amiga classic.
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hitchhikr/driller github
A complete disassembly of the Amiga version of the game "Driller"
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hitchhikr/eaglenest github
A complete disassembly of the Amiga version of the game "Into The Eagle's Nest"
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hitchhikr/spyvsspy3 github
A complete disassembly of the Amiga version of the game "Spy Vs Spy III - Arctic Antics"
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hitchhikr/thexder github
A complete disassembly of the Amiga version of the game "Thexder"
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hitchhikr/zool2 github
A complete disassembly of the Amiga CD32 version of the game "Zool 2"
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tetracorp/populous github
Disassembly and analysis project for the Amiga version of Populous
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Python script that finds and organizes game image files, like Amiga .ADF files, by genre