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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Pyrdacor/Amberstar github
Information and resources for the Amiga classic Amberstar
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peregrine-l/dotsdotsdots github
My very imperfect debutro on the Amiga. Choppy, glitchy, unsynchronized. Nonetheless won an Honorable Mention for the Newcomer Award at Evoke 2024.
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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sveinjo/TRSE-Amiga-BOBs github
Amiga BOB (Blitter Object) code, framework and examples for TRSE.
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Simple amiga demo written in ASM featuring copperlist, blitter and mod playing instructions
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ray77/gorph github
GORPH - Galactic Organic Robot Phalanx: nativer C89/SDL2-Shooter im C64-Look mit Amiga-Demo-Credits
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guillaumemonet/gloom-java github
Gloom Amiga - Java Portage
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foxie1985/z-phosphor gitlab
Z-PHOSPHOR is a 2-minute 10 second demoscene production rendered at 3840×2160 @ 60fps using pure C on IBM z/OS. No GPU, no SIMD, no shortcuts.— every pixel computed on a z15 8562 mainframe via double-precision...
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nicodex/amiga-latency-test github
Amiga Latency Test ROM (PAL HiRes interlaced)
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bsm3d/Demos-Scenes github
BSM3D :: demos scenes
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keithbphillips/perihelion github
A reconstruction of the 1988 Amiga BBS door game Perihelion, built from the surviving documentation, screenshots and recovered font.
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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geekychris/amiga-boing-html github
This repository contains a simple HTML project that creates an Amiga-style boing ball animation. The primary purpose of the project is to demonstrate basic HTML capabilities, utilizing key technologies such as HTML...
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wearetlu/wearetlu.github.io github
Website and Amiga Coder Archive
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Disassemble of thee system horror 89 Amiga Intro
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Information about how to use the Amiga's blitter to draw sub-pixel accurate lines.
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krustur/rust-amiga-emul github
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Amiga 500 Boing Ball demo tribute. Single-file Three.js recreation with interactive controls for physics, materials, and visual effects.
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pizslacker/boing-ball gitlab
A complete, self-contained 20KB C program using SDL2 that replicates the famous 1985 Amiga Boing Ball demo.
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A browser-based tribute to the Amiga Boing Ball demo, recreated first with WebGL and later with increasingly archaic techniques for early browsers such as Internet Explorer.
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Amiga-style demoscene production for the Waveshare ESP32-C6-Geek board: 12 scenes, 3 diegetic transitions, ~270s loop, all from internal flash