Open source projects 379 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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chainq/amiga-tiny-hello-p github
Tiny "Hello, World!" for Amiga in Free Pascal
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earok/chocolate_blitzbasic2 github
Minor update for Blitz Basic 2 (Amiga)
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Ancient AmigaOS C++ framework, iteration 1
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Ancient AmigaOS C++ framework code, iteration 2
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TearsOfMe/mos2os4 github
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pawelmat/Amiga-Eire github
Amiga Eire 40k intro by Suspect and Scoopex
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AxisOxy/Planet-Rocklobster github
The Amiga OCS Demo Planet Rocklobster by Oxyron
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faxmodem/amiga codeberg
Various utilities for reviving your amiga
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Amiga Hello World supporting both Bartman's m68k-amiga-elf GCC 15.1 and Bebbo's amiga-gcc toolchains
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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faxm0dem/amiga github
Various utilities for reviving your amiga
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Bnbjaj/Amigahermes github
Eenvoudige Amiga-spellen in Motorola 68000-assembler voor A500 Plus en WinUAE
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bronxwhq/amiga github
Some of Amiga sources & releases of team Bronx
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abassouk/basic-assembler github
A very basic assember written in Amiga BASIC, ca 1989-90
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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Ozzyboshi/DockerAmigaVbcc github
Vbbc compiler for Amiga
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Ozzyboshi/AProcessing github
Amiga set of asm routines
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An calculator application for AmigaOS 3.2 written in C
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scratje/maprom020 gitlab
MapROM utility for Matze's 68020 cpu card
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mras0/simple-amiga-rom github
Simple Amiga ROM image
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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biegomar/amiga_assembly github
A few small examples of assembler programming on an old AMIGA machine.
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mlorenzati/amiDev github
First tests with amiga development environment using vscode-amiga-debug by Bartman^Abyss and fork jyoberle/vscode-amiga-debug
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andregewert/amiga github
Playground for some amiga related tests and projects