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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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UBER CRACKING SERVICE presents NEON VECTORS: a PAL Amiga OCS/ECS cracktro in 68000 assembly - Copper gradients, 3D starfield, blitter-drawn 3D wireframe, scroller and 4-channel MOD, with generated assets, a validator...
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NEON VECTORS AGA v5: audited Amiga AGA cracktro source release with deterministic assets and validation tooling
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nonarkitten/GnGeo github
Optimized Neo Geo Emulator for 680x0 Amiga Computers
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cdhooper/a2000cpuslot github
Amiga 2000 CPU slot adapters for 68000 CPU
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flype44/vcmailbox github
vcmailbox for pistorm/emu68
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LuKeJerry/Menace-Amiga github
My edit of Menace for Amiga as originally published by Jimmy Maher on "Amiga - The future was here" book
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koobo/HippoPlayer github
HippoPlayer - a module player for the classic Amiga
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metaneutrons/BFS github
Copy-on-write B+tree filesystem for AmigaOS and AROS on 68020 and later
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peregrine-l/dotsdotsdots github
My very imperfect debutro on the Amiga. Choppy, glitchy, unsynchronized. Nonetheless won an Honorable Mention for the Newcomer Award at Evoke 2024.
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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Simple amiga demo written in ASM featuring copperlist, blitter and mod playing instructions
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guillaumemonet/gloom-java github
Gloom Amiga - Java Portage
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foxie1985/z-phosphor gitlab
Z-PHOSPHOR is a 2-minute 10 second demoscene production rendered at 3840×2160 @ 60fps using pure C on IBM z/OS. No GPU, no SIMD, no shortcuts.— every pixel computed on a z15 8562 mainframe via double-precision...
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nicodex/amiga-latency-test github
Amiga Latency Test ROM (PAL HiRes interlaced)
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bsm3d/Demos-Scenes github
BSM3D :: demos scenes
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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wearetlu/wearetlu.github.io github
Website and Amiga Coder Archive
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krustur/rust-amiga-emul github
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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elmerucr/E64-Moira github
E64 is a virtual computer system that runs on macOS and linux. It's mainly inspired by the Commodore 64, Amiga 500 and Atari ST.
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phoyh/demo-rotating-globe3d github
Amiga 500 demo including copper lists, blitter, and pro-tracker music
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eliot-exdev/exdev-gfx github
Simple 2D/3D graphics engine for Linux, MorphOs, AmigaOs and MacOs
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...