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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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UBER CRACKING SERVICE presents NEON VECTORS: a PAL Amiga OCS/ECS cracktro in 68000 assembly - Copper gradients, 3D starfield, blitter-drawn 3D wireframe, scroller and 4-channel MOD, with generated assets, a validator...
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NEON VECTORS AGA v5: audited Amiga AGA cracktro source release with deterministic assets and validation tooling
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nonarkitten/GnGeo github
Optimized Neo Geo Emulator for 680x0 Amiga Computers
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flype44/vcmailbox github
vcmailbox for pistorm/emu68
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LuKeJerry/Menace-Amiga github
My edit of Menace for Amiga as originally published by Jimmy Maher on "Amiga - The future was here" book
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koobo/HippoPlayer github
HippoPlayer - a module player for the classic Amiga
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metaneutrons/BFS github
Copy-on-write B+tree filesystem for AmigaOS and AROS on 68020 and later
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peregrine-l/dotsdotsdots github
My very imperfect debutro on the Amiga. Choppy, glitchy, unsynchronized. Nonetheless won an Honorable Mention for the Newcomer Award at Evoke 2024.
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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guillaumemonet/gloom-java github
Gloom Amiga - Java Portage
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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c64portal/Blitz-Basic-tests github
My example and test programs writen in Amiga Blitz Basi 2
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phoyh/demo-rotating-globe3d github
Amiga 500 demo including copper lists, blitter, and pro-tracker music
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thenfour/AmigaDev github
misc amiga dev experiments
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
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dillera/earth-ham6 github
Amiga OCS HAM6 equirectangular Earth backdrop (NASA Blue Marble) for an ISS tracker
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Rabenauge/RetroImgHandler github
retro-img-handler is a TypeScript library for decoding, validating, converting, previewing, and encoding native retro-computer graphics in Web Apps and Web Workers. Supported families include Amiga OCS/ECS/AGA ILBM...
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earok/BlitzBasicDemos github
Amiga Blitz Basic demos
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Andiweli/ZGloom-Vita-Vita2D github
A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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grahambates/throwing-shapes github
Amiga OCS 512b bootblock intro