Open source projects 62 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
ELMGames/AmigaGameEngine github
-
AmigaPorts/ACE github
Amiga C Engine
-
kwahu/amiga_voxel_engine github
-
coppersoft/planar github
A work in progress Amiga Game Engine written in C
-
AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
-
Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
-
A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
-
A port of Fantasy Zone to Amiga AGA made with Scorpion Engine
-
Rst7CBSIE/SDDDE github
Small 3D engine for Amiga A1200
-
mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
-
ilehtoranta/CopperScreen github
Native Amiga desktop emulator powered by the CopperMod Lightweight engine
-
hitchhikr/alienbreed github
A complete disassembly of the Amiga CD32 version of the game "Alien Breed SE"
-
Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
-
Team-Boingo/BoingoSSL github
Native, lightweight SSL/TLS engine for Classic AmigaOS, based on BearSSL by Thomas Pornin, extended and adapted for true Amiga system integration.
-
hitchhikr/zool2 github
A complete disassembly of the Amiga CD32 version of the game "Zool 2"
-
DalsinAI/openamigamedia github
OpenMedia: openmedia.library gives Amiga programs a graphics chip's video engines (H.264, H.265 and more, decode and encode) through one interface, with a driver per chip.
-
pertyjons/amiga-re github
Explore Amiga software with AI-ready reverse engineering tools. Recover files, analyze MC68000 code, decode graphics and audio, and trace execution. A Rust CLI and libraries with structured JSON, reproducible...
-
ResistanceVault/rpage github
Resistance's Portable-Adventure-Game-Engine (R-PAGE)
-
jotd666/amiga68ktools github
collection of mostly python scripts for reverse engineering and whdload patching
-
holstebroe/Paulascape github
Paulascape is a CLAP instrument plugin that loads a ProTracker MOD file and turns its samples into playable DAW instruments. It sounds like an Amiga 500, and its engine is based on pt2-clone.
-
vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
-
AMIGAbench/ZodEngine github
-
fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
-
akadata/pistorm64 github
64-bit 68k execution and bus-engine runtime for PiStorm, with userspace MMIO backends, RTG, and PiSCSI.
-
andreamazzai/A2000_Rev4_PSU github
Reverse Engineering the Amiga 2000 Rev. 4 Power Supply