Open source projects 79 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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YannCebron/m68kplugin github
Motorola 68000 Series Assembly Language Support for JetBrains IDEs
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jasonsbeer/Amiga-N2630 github
A re-imagining of the Amiga A2630 processor card.
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coppersoft/amigainvaders github
A spaceinvaders clone for Amiga OCS, written in full Motorola 68000 assembly.
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coppersoft/rana github
A Frogger clone for Amiga OCS, written in full Motorola 68000 assembly.
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AmiDARK/e-Grimoire github
e-Grimoire is a multi-platform language creator/emulator.
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nattfalk/ins-tiny github
iNSANE Tiny - An Amiga OCS/ECS intro released for Compusphere 2018
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appnjoy/JSON-Library github
A lightweight, fast, and memory-efficient JSON parser and generator specifically optimized for Motorola 68000 CPUs and Amiga hardware.
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Bnbjaj/Amigahermes github
Eenvoudige Amiga-spellen in Motorola 68000-assembler voor A500 Plus en WinUAE
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AFloresc/amigago github
Iinteractive, modern web-based developer environment, cross-compilation playground, and Motorola 68k CPU simulator designed for writing the Go Programming Language on legacy AmigaOS 3.x architectures.
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manuparra/amiga-apps github
This is an experiment on applications for the AMIGA 500 platform (Motorola 68000) in C
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phoyh/misc-asm-68k-amiga-ocs github
Miscellaneous Assembly programs on Motorola 68000 and Amiga's Original ChipSet
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dueyama/JoyaTimerAmiga-Demo github
A native 68000/OCS Amiga demo celebrating Japan’s four seasons, co-created by DonnyU and OpenAI Codex.
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mova77/meta-amiga-emulator github
Portable, cycle-accurate Commodore Amiga emulator for macOS, Linux and Windows. C++23, GPL-3.0-or-later, clean-room. Games, Workbench and demoscene at measured compatibility.
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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z1000biker/amiga68kdemo github
Classic A500/600 demo written in 68K assembly
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ezrec/Amigo github
Amigo 1000 - Conversion of the Amiga 1000 schematic into Verilog 2001 RTL
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thanasisk/binja-amiga github
A binary ninja plugin for Amiga executables