Open source projects 82 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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jalkanen/ppt github
PPT is an image processing software for the Commodore Amiga computers
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Two realtime image enhancement AI models intended for the Amiga emulator FS-UAE .
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lainejones/AmiDT github
Fast, small picture datatypes for AmigaOS 3.x: PNG, GIF, BMP, TGA, PCX, ICO, QOI - 8-bit output, 2-8x faster than OS 3.2 on AGA, works on OS 3.0/3.1
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svanderburg/libamivideo github
Conversion library for Amiga planar graphics data and EHB, HAM screen modes
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lainejones/a314RTG github
Picasso96 RTG graphics card driver backed by a Raspberry Pi over the A314 clockport link
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CopperlineHQ/retro32-term github
An Amiga ANSI terminal emulator for serial connections
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Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
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jotd666/nibbler github
Port of Nibbler on amiga
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tickBit/Amiga-Battleship github
Classic battleship game with simple AI for Amiga
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codewiz/p96cts github
P96CTS -- Conformance Test Suite for Amiga P96 card drivers
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An AMIGA OCS demo by Mandarine released during the Outline 2015 demoparty
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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Amiga 500 (OCS) emulator for SF2000 handheld running Multicore firmware
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MastaTabs/xtocdxl codeberg
convert libavcodec supported videos to Amiga cdxl format
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poeticAndroid/homegirl github
A fantasy console inspired by the Amiga computer
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FalconCpu/NeoAmi github
Alternative timeline Amiga
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Shared native Amiga compatibility host and frontend used by static recompilation projects
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mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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lainejones/NetHarness github
Remote-control a real Amiga over TCP/IP - run commands, capture the screen, inject input
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angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game
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tschak909/ilbmview github
A Commodore-Amiga IFF ILBM viewer for Wayland
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CopperlineOS/compat-uae github
Amiga “Classic Mode”
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga