Open source projects 63 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
creep-ltx/AmigaTools github
Just some assorted Amiga junk.
-
theheroGAC/UAE4ALL2-HD-VITA github
A cleaned PlayStation Vita build of UAE4ALL2 HD, an Amiga emulator based on the UAE4ALL2 project.
-
mras0/simple-amiga-rom github
Simple Amiga ROM image
-
Amiga Workbench Community Theme for Obsidian
-
DalsinAI/openamigawrite github
OpenWrite: a word processor for AmigaOS 3.2 that opens and saves DOCX and ODT and opens the Amiga word processors' documents. Its filters and C:OWConvert run on any Amiga. MIT, Dalsin Limited.
-
AFloresc/amigago github
Iinteractive, modern web-based developer environment, cross-compilation playground, and Motorola 68k CPU simulator designed for writing the Go Programming Language on legacy AmigaOS 3.x architectures.
-
Agrigaatti/Alien-Breed-3D-I github
Alien Breed 3D I - Amiga game
-
grahamshaw1972/a2000Keyboard github
Amiga 2000 Mechanical Keyboard Clone
-
patrikaxelsson/cd32tools github
Various tools for the Amiga CD32
-
henrikstengaard/hst-amiga github
Hst Amiga is a library for reading and writing Amiga partition table, file systems, data types.
-
The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
-
vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
-
Tools to repair Amiga machines
-
This is the project I used to learn the basics of 3d graphics and rotation / projection. It uses fixed point math and a neat look up table for the sinus/cosinus calculations. Written back in 1989!
-
jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
-
Meine Assembler Source Codes von diversen Coding-Gruppen
-
Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
-
el-visio/rpn68k github
RPN macro extension for 68000
-
vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
-
AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
-
djayuffe/aurora-grid-a1200 github
Aurora Grid A1200: PAL AGA Amiga 1200 demo in 68000 assembly with 24-bit Copper plasma, wireframe 3D, sprite balls, scroller and generated ProTracker music.
-
betajaen/aacc github
OBS Shader Files to allow palette swaps and effects on certain Commodore Amiga games.
-
Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
-
Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
-
vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...