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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Integrated Level Editor for Amiga Lemmings and Holiday Lemmings 1994
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coderMaff/BlockLevelScroller github
Amiga Blitz Basic 2 Block Level Scroller
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C# WinForms port of the first level using the Amiga sprites
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Team-Boingo/rxTick github
rxTick.library provides a low-level, CIA2 Timer A-based heartbeat system for AmigaOS 3.x (68k).
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AmigaPorts/rockbot github
An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
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dverite/adebug-amiga github
Assembly-level debugger for the Amiga computers
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rh-galaxy/boulder github
Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.
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Andiweli/ZGloom-Editor github
A basic Level editor for Gloom/ZGloom from Amiga for Windows.
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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amiga-mui/thebar github
Next generation MUI buttons bar custom class (TheBar.mcc) which provides application programmers with an advanced, high-level Toolbar-alike class.
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sidick/amipilot github
AmiPilot: object-level GUI automation for classic AmigaOS — point at, locate, click, type, drag, launch, screenshot, and wait on real windows/gadgets by role, label, or manifest ID over a wire protocol or MUI's own...
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HAS (High Assembler) is a Python-based compiler that translates a high-level assembly language targeting the Motorola 68000 processor (Amiga).
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tbdye/cnet-cli github
System-level access tool for CNet Amiga BBS providing full MainPort privledges, same as the Config GUI or Control binary.
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The Amiga Audio Mixer is a configurable SFX engine designed to play back multiple samples at the same time on a single Amiga hardware channel. It achieves a high level of performance on even low end Amiga's (such as...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Markov chain text generator (Python · C · Rust · Go · browser demo). Char- and word-level, temperature sampling, table visualisation. A homage to the 1984 Travesty generator, a conceptual ancestor of modern LLMs.
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sidick/volamos github
API-level AmigaOS runtime in Rust: run classic Amiga m68k CLI binaries directly on macOS, Linux and Windows, no Kickstart ROM required
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MarkyTurtle/Batman---Amiga github
Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean
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vsimko/dqh-amiga github
Devil's Queer House - An old game for Amiga
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ELMGames/AmigaGameEngine github
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patman77/Amiga_WernerAGA github
WernerAGA, my first larger game written in Motorola 68K Assembler, back in 1995. Needs Amiga OS3 and AA Chipset.
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ITViking-FIN/WSokoban github
Windows port of xsokoban with the Amiga ASokoban look — single-file portable .exe
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vigo/dinozorus github
1990'lı yıllara damgasını vuran efsane televizyon oyunu Dinozorus. Amiga 1200 - AGA