Results for “frame”
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Looking for something to build, or checking nobody built it yet? Describe the idea and Amigadex finds the closest projects by meaning, not only by these words.
News 5
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Amiga Future issue 181 released
The English and German issue 181 (July/August 2026) of our print magazine Amiga Future has been distributed today, and can also be ordered directly from our editorial office at Amiga Future, and from other Amiga dealers that stock it. Magazine Content:...
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Amiga Future issue 181 released
Amiga Future Issue 181 released #amiga #commodore #amigafuture #apctcp app.php/newsportal/?start=0&news_id=43285 1) german 2) english (after german text) Amiga Future Ausgabe 181 erschienen Die deutsche und englische Ausgabe 181 (Juli/August 2026) des...
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A new beta
Hello our dear followers, here is a new build of Icaros Desktop for you. Our friend Deadwood has backported several new AROS features introduced into system files in the 2018-2019 time frame and I have integrated them into the distribution. That's not the...
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Introduction to Objective-C in MorphOS 3.10
MorphOS 3.10 introduces first applications written in ObjectiveC-MUI. You can read more about the implementation details and how MorphOS developers will be able to use the new frameworks in this article .
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Defender (Williams) - 1980's scrolling shooter by Williams Electronics for arcades as an Acidbottle Amiga port
Amiga developer Acidbottle has announced the release of the horizontal shoot-’em-up project Defender, a faithful recreation of the classic arcade hit. The game’s journey to the platform is a unique one, having initially started development in the Godot...
Projects 290 see all →
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Tairentsuki/morphos-frame github
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wonkers/MyAmigaFramework github
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C Framework on top of AmigaOS which provides APIs for easy View/ViewPort creation and logging functionality
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PiStorm/Framethrower_Denise github
PiStorm Framethrower for Amigas with Denise Chip
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appblue/amiga-demo-framework github
Framework for Amiga ECS/OCS demo
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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rvalles/pyamigadebug github
Framework for abstracting Amiga debuggers and access to AmigaOS libraries and devices. AmigaXfer serial port transfer software lives here.
Community web 2170 see all →
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Re: Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=20
…203 FrameTime: 4.942 ms [ideas] speed=duration: FPS: 1124 FrameTime: 0.890 ms [jellyfish] <default>: FPS: 2371 FrameTime: 0.422 ms [terrain] <default>: FPS: 919 FrameTime: 1…
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Re: Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=60
…58 FrameTime : 17.513 ms [ ideas ] speed = duration : FPS : 111 FrameTime : 9.056 ms [ jellyfish ] <default>: FPS : 632 FrameTime : 1.583 ms [ terrain ] <default>: FPS : 113 FrameTime : 8…
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Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161
…244 FrameTime: 4.105 ms [ideas] speed=duration: FPS: 1166 FrameTime: 0.858 ms [jellyfish] <default>: FPS: 1396 FrameTime: 0.717 ms [terrain] <default>: FPS: 566 FrameTime: 1…
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Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=0
…244 FrameTime: 4.105 ms [ideas] speed=duration: FPS: 1166 FrameTime: 0.858 ms [jellyfish] <default>: FPS: 1396 FrameTime: 0.717 ms [terrain] <default>: FPS: 566 FrameTime: 1…
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C64: 10th Frame — Download & Info
https://c64g.com/games/10th-frame
…Files 10th_Frame.Access.Dynamic_Duo.zip 10th_Frame.Access.TAC.zip 10th_Frame.Access.d-REM.zip 10th_Frame.Access.d-TSC.zip 10th_Frame.Access.d…
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Re: Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=40
…10 FrameTime: 110.720 ms [ideas] speed=duration: FPS: 40 FrameTime: 25.179 ms [jellyfish] <default>: FPS: 404 FrameTime: 2.476 ms [terrain] <default>: FPS: 82 FrameTime: 12…
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https://vcc.logiker.com/more/petscii_frame_contest.html
https://vcc.logiker.com/more/petscii_frame_contest.html
VCC PETSCII Frame Contest Create a PETSCII frame designed for displaying text or other content within a game. The frame can be any width, but remember that less…
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Animations
https://redpill.farbfinsternis.tv/index.php/en/animations
…If the player animation ends with frame 15 and the opponent animation has 8 frames. Then the opponent animation does not start with frame 0, but with frame…