Open source projects 25 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Open-source game ports and compatiblity work for hte M68k AROS and AmigaChrome
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keithbphillips/perihelion github
A reconstruction of the 1988 Amiga BBS door game Perihelion, built from the surviving documentation, screenshots and recovered font.
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Amiga WHDLoad Game Scripts
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rmtew/ctennis github
An AI port/translation of Champion Tennis from the SC-3000 to the Amiga
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Amiga's "Escape From Colditz" ported to Windows, Linux, macOS and PSP
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tomaszstaniak/aros-boxerapp github
Boxer for AROS: DOS game manager with gameboxes, import and a Zune UI (experimental preview, x86_64 ABIv11)
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angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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bitplane/amos-abk-test-files github
AMOS Basic .ABK files containing memory banks for games written in AMOS. Extracted from games found on aminet and TOSEC
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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TheRealMiRRoRMaN/dump github
this is a dump of both old PC and Amiga software I made.
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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grovdata/Amiga_Sources github
A collection of of sources and hardware related to classic Commodore Amiga computers.
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keithbugeja/blaze github
Repository for the unfinished Amiga game Blaze.
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vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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pheinrich/amigatools github
Some historical artifacts unearthed on an old game development machine
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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beejjorgensen/conquest github
Port of the old Amiga Conquest text-based game
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vitamin-caig/zxtune github
Mirror of http://bitbucket.org/zxtune/zxtune repository with robot-only issues tracker
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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Fork of 'Clockwiser Portable' (Amiga game) - now for IRIX