Open source projects 27 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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16-bit Amiga classic title remake with HTML5 and PixiJS.
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jhorneman/ambermoon github
Historical source code and documents related to Ambermoon, the role-playing game developed by Thalion Software GmbH, and published for the Commodore Amiga in 1993.
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VenKamikaze/BitRiot github
Clone / re-implementation of the Amiga Bug Bomber game
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gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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gitendo/lumberjack gitlab
Game Boy version of Amiga / C64 mini game
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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mpgossage/Marblez github
Unity port of Amiga game Toobz
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conradv5379/TicTacToe github
Amiga Game
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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keithbugeja/blaze github
Repository for the unfinished Amiga game Blaze.
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mkillewald/bbslinkscore github
A C-Net Pfile written in ARexx used to display BBSLink.net game leaderboards on a C-Net Amiga BBS
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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sabetts/bratwurst github
a clone of the classic amiga game
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An Amiga game I wrote back in 1990!
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Brutal Homicide is a great game developed on Amiga in the late 90's. I "borrow" the graphics :)
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dbojan/tosec-trimmer github
Trimmer for Tosec Amiga and Atari ST floppy images of releases (games) to make 1g1r
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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AthenaJS/athenajs-gods github
Very early Gods from the Bitmap Brothers implementation using AthenaJS
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bitplane/amos-ts github
AMOS Pro interpreter in TypeScript, so I can play my old games
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billynewport/PhantomFighter github
This is the source code for the Commodore Amiga game, "Phantom Fighter" from 1988