Open source projects 29 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
-
Lexodev/SAGE github
Amiga game engine, targeted for high end RTG system
-
Utodev/DRC github
A new compiler for DAAD adventure writer. For ZX Spectrum, Commodore 64, Amstrad CPC and PCW, MSX, MSX2, MSDOS, Amiga, Atari ST and HTML.
-
Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
-
nitrologic/acidpd github
Some Blitz2 Games (Amiga)
-
vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
-
vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
-
vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
-
Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
-
pheinrich/amigatools github
Some historical artifacts unearthed on an old game development machine
-
just messing about
-
hitchhikr/alienbreed github
A complete disassembly of the Amiga CD32 version of the game "Alien Breed SE"
-
hitchhikr/feud github
A complete disassembly of the Amiga version of the game "Feud"
-
tehKaiN/ld40-squared github
Squared - a Ludum Dare 40 game for Amiga
-
Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
-
tobiasvl/rnc_propack github
Mirror of the RNC ProPack compression tool
-
mcgeezer/Devils-Temple-Amiga github
Amiga Game Source Code for Devils Temple 2022
-
68kPoker/GameX-Gels github
Game development library for Amiga/OS written in ANSI C
-
MarkyTurtle/gamestuff github
Developing some routines for an Amiga Game
-
jhorneman/ambermoon github
Historical source code and documents related to Ambermoon, the role-playing game developed by Thalion Software GmbH, and published for the Commodore Amiga in 1993.
-
Vivid3DDeveloper/RaverAmiga github
Raver is an open source shoot-em-up for the Amiga range of computers. Developed on a pc using AmiKit.
-
Testing code to develop an Amiga 500 game with KS 1.3 only using C code.
-
Open source arcade style game in the tradition of Deflektor (C64) or Mindbender (Amiga).
-
colinvella/BlockOff github
A puzzle game developed using AMOS Professional Basic for the Commodore Amiga
-
Brutal Homicide is a great game developed on Amiga in the late 90's. I "borrow" the graphics :)