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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
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An in-game level editor for the Amiga game Lemmings 2: The Tribes, as a WHDLoad install for a hard disk.
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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dbojan/tosec-trimmer github
Trimmer for Tosec Amiga and Atari ST floppy images of releases (games) to make 1g1r
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awalker125/retro-image-maker github
Turns pictures into pixelated images like in old retro games on the Amiga/Atari etc..
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MarkyTurtle/Batman---Amiga github
Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean
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gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
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Pyrdacor/Ambermoon github
Resources for the incredible Amiga game Ambermoon
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dannyow/Puzzland github
A puzzle game for the Amiga 500.
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Ozzyboshi/rc github
Little top down car racing game for Classic Amiga computers inspired by Rally Cross DOS game
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gazj82/Terrahawks github
Amiga port of G7000 game Terrahawks
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gazj82/KillerBees github
Amiga port of G7000 game Killer Bees
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gazj82/KCMunchkin github
Amiga port of G7000 game K C Munchkin
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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davepoo/Menace-Amiga-Format github
The 1988 Amiga game 'Menace' that was published in Amiga Format in 1990, this repo contains source code and changes that were made for the YouTube video series about it. The plan is to upgrade this source to assemble...