Open source projects 25 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
pblasone/floppycase github
Remove the pain and configuration headache of making Amiga games play on a linux system
-
gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
-
vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
-
Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
-
Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
-
vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
-
earok/close-and-run-amiga68k github
Tools for maximizing chip ram when loading Amiga games or applications from floppy on Kickstart 1.3
-
vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
-
dbojan/tosec-trimmer github
Trimmer for Tosec Amiga and Atari ST floppy images of releases (games) to make 1g1r
-
scm2000/paddleBall github
Amiga Paddle Ball Game - 2024
-
vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
-
Ozzyboshi/rc github
Little top down car racing game for Classic Amiga computers inspired by Rally Cross DOS game
-
Utodev/MALUVA github
An addon (EXTERN) for DAAD text game engine with several functions. For ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, Plus/4, MSX, PCW, and MSDOS.
-
agateau/plouf github
A video game for Amiga
-
billynewport/PhantomFighter github
This is the source code for the Commodore Amiga game, "Phantom Fighter" from 1988
-
jotd666/rally-x github
Remake of 1980 Namco Rally-X game for Amiga
-
gbegreg/AmigaBoingBall github
Remake demo Amiga Boing Ball with Delphi and no code !!!
-
gitendo/lumberjack gitlab
Game Boy version of Amiga / C64 mini game
-
gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
-
widelec-BB/kulki github
Puzzle game for MorphOS
-
JohWra/arcade github
a game inspired by an old amiga game
-
Darkzide-Viking/AmigaRepo github
Retro games Amiga
-
renestraub/amiga-snackzone github
Snackzone - 1993 Bifi Roll Free advertisment game
-
Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel