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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Connect up to four joysticks to your Amiga!
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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maidis/rawosaurus github
An Amiga RAW Images to PNG Converter
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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giles-v/sfe_js github
TypeScript port of Super Foul Egg, David & Michael Hay's 1995 Amiga game (via Ant Dzeryn's iOS port)
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP...
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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ray77/gorph github
GORPH - Galactic Organic Robot Phalanx: nativer C89/SDL2-Shooter im C64-Look mit Amiga-Demo-Credits
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Last-Minute-Creations/germz github
GermZ - the 4-player game for Amiga computers
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Issue Tracker for the Amiga game “Settle the World”, which is currently under development
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keithbphillips/perihelion github
A reconstruction of the 1988 Amiga BBS door game Perihelion, built from the surviving documentation, screenshots and recovered font.
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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paulkienitz/Tripppin github
an Amiga implementation of the board game Trippples®
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reinauer/arslegendi github
Amiga implementation of the classic paper-and-pencil strategy game Dots and Boxes ("Käsekästchen")
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angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game