Open source projects 20 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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a_mol/commodoreos-ALOAD codeberg
Amiga Games Launcher for CommodoreOS
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Zitrax/brainblast github
Puzzle game where you should try to memorize a pattern and then rebuild it. Similar to Brain Blasters on Amiga.
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rh-galaxy/boulder github
Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.
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gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
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phoyh/misc-basic-amiga github
Miscellaneous AmigaBASIC programs - mods, smaller games, physical engines, and more...
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tetracorp/matchpatch-amiga github
Source code and program file for the 1990 Amiga game Match Patch
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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gitendo/lumberjack gitlab
Game Boy version of Amiga / C64 mini game
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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mangobanaani/coloris github
minimal classic amiga game with react
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fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.
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bjornharrtell/viper github
Port of an old Amiga game to Coffeescript
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tksuoran/PowerBattle github
Oldest surviving code from me, early to mid 1990s. BlitzBasic 2 sources for Amiga game PowerBattle.
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weiju/amiga_c_mods github
Example programs for Youtube video "Adding Tracker MODs to your Amiga games in C"