Open source projects 28 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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betajaen/aacc github
OBS Shader Files to allow palette swaps and effects on certain Commodore Amiga games.
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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creichen/amber-remix github
Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
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MagerValp/ArcadeGameSelector github
Amiga game menu
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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DjPoke/RetroCloner github
Retro Cloner is a tool made with lua/löve2d to create retro games for Windows, Linux and MacOS easily without programmation. It imitates Amstrad CPC, Commodore 64, ZX Spectrum, NES, GameBoy, Atari ST or Amiga graphics.
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arwillis77/WIME-Editor github
An editor written in VB Net to edit savegame files and view resources for the game War in Middle Earth. For PC, Apple IIGS, Commodore Amiga, and Atari ST versions.
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Amiga Assembly Space Adventures Game
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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alpine9000/blockyskies github
Blocky Skies (Amiga game)
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mkeke/loopz github
Tribute remake of the classic Amiga game Loopz
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betajaen/Parrot github
🦜 — Point and Click Adventure Game Player for the Commodore Amiga
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conradv5379/TicTacToe github
Amiga Game
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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Native Amiga (68020/RTG) conversions of Sega System 16B arcade games. ROM-free source.
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Ploos-AS/EduAmigaC-Game github
Practical Amiga game programming in C — with plain Amiga C, ACE, and Sevgi Engine.
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mangobanaani/coloris github
minimal classic amiga game with react
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mkmik/pang github
toy javascript canvas clone of old amiga game Pang
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CodeLikeCXK/Amiga github
A personal top-down/isometric unity game project using ecs, dots ance cel-shading(FernNPR)
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks