Open source projects 19 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
-
JonMinton/upgrade-game github
UPGRADE: a ZX Spectrum-style rivalry game where the upgrades improve the game itself - from 1979 mono to Amiga. Play in browser.
-
giles-v/sfe_js github
TypeScript port of Super Foul Egg, David & Michael Hay's 1995 Amiga game (via Ant Dzeryn's iOS port)
-
ray77/gorph github
GORPH - Galactic Organic Robot Phalanx: nativer C89/SDL2-Shooter im C64-Look mit Amiga-Demo-Credits
-
VenKamikaze/BitRiot github
Clone / re-implementation of the Amiga Bug Bomber game
-
devbrain/onyx_anim github
Game-engine-friendly decoder library for FLC, Smacker, Bink1, and a pile of Amiga/Atari animation containers
-
10100011/Carnage-IV github
A remake of a 1990's freeware game, which itself was a clone of an Amiga game from 1989, which itself was a clone of an Intellivision game from 1980.
-
coppersoft/planar github
A work in progress Amiga Game Engine written in C
-
mozzwald/fujirealm-game-demo github
MORPG Demo Game for FujiNet Netstream
-
Native Amiga (68020/RTG) conversions of Sega System 16B arcade games. ROM-free source.
-
winterhuette/nohzdyve github
Commodore Amiga Version of the Amstrad ZX game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror. Copyright 2026, Jan C. Kiefer
-
Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
-
keithbphillips/perihelion github
A reconstruction of the 1988 Amiga BBS door game Perihelion, built from the surviving documentation, screenshots and recovered font.
-
vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
-
vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
-
The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
-
vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...