Open source projects 145 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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rivaleuc/Morphos github
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tomgames79-hue/Morphos github
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phyto99/Morphos github
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Naoufalatm/Morphos github
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webmobilidev/Morphos github
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smoli/Morphos github
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sincopados/Morphos github
Morphos
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AmigaPorts/modpack github
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wapmorgan/Morphos-Blade github
Morphos adapter for Blade
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Tairentsuki/morphos-frame github
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rjsvieira/morphos github
A simple animation wrapper (sike.. i'm not a wrapper!)
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sabberworm/node-iff-parser github
Parses Amiga IFF Files
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JeanMichelForgeas/AZur github
Text editor for Amiga OS in 1995
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Rabenauge/RetroImgHandler github
retro-img-handler is a TypeScript library for decoding, validating, converting, previewing, and encoding native retro-computer graphics in Web Apps and Web Workers. Supported families include Amiga OCS/ECS/AGA ILBM...
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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skeetor/amiga-utils github
This project provides an Amiga utillity library targeted for Assembler but also C/CPP programming without OS support from Kickstart 1.2 or higher. All features have sample projects to demonstrate how to use the,
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glls/awesome-stars github
Creating your own Awesome List by GitHub stars!
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A reverse-engineering of Speedball 2 for the Commodore Amiga. Based on my reversing of the Sega Megadrive (Genesis) version.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...