Open source projects 223 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Ploos-AS/AmBot github
AmBot is a programmable IRC bot and automation engine for classic Amiga systems, built around first-class ARexx integration.
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Forensic-grade, cross-platform toolkit for reading, validating, cataloguing, and writing Amiga floppy and hard-disk images.
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AMIGAbench/ZodEngine github
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Ploos-AS/EduAmigaC-Game github
Practical Amiga game programming in C — with plain Amiga C, ACE, and Sevgi Engine.
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fgenesis/lv3proj github
**superseded by lv3proj_ng** Re-Implementation of "The Lost Vikings" (originally released by Silicon & Synapse for SNES/Amiga/Sega) from scratch, using SDL for multimedia and Falcon as embedded scripting language....
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na103/eprommer github
Amiga 500 DELA Eprommer reverse engineering
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hitchhikr/x68k2amiga github
An Amiga program made to help convert Sharp X68000 executable files to Amiga executable files for subsequent reversing (also supports various data file formats)
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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akadata/pistorm64 github
64-bit 68k execution and bus-engine runtime for PiStorm, with userspace MMIO backends, RTG, and PiSCSI.
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Reverse-engineered C reconstruction of Hyperion's AmigaOS 4 rtl8139.device (SANA-II network driver) — reference implementation
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amiga-mui/betterstring github
A well-known and widely used MUI custom class (BetterString.mcc) which provides application programmers a better string gadget. It somewhat more advanced and common features like the standard MUI string gadget which...
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CyCl0ne/reDeuteros codeberg
Reverse-engineering Deuteros: The Next Millennium (Amiga, 1991) from its SPS/IPF preservation images, and a 68000 harness that boots and runs it — natively under SDL2 or in the browser as WASM.
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andreamazzai/A2000_Rev4_PSU github
Reverse Engineering the Amiga 2000 Rev. 4 Power Supply
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Korinel/Amiga-CDTV-U75 github
Amiga CDTV U75 IR chip fully reversed engineered.
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Remake of the Amiga "Barbarian Plus" on the OpenBOR engine
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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Hand-curated best-of lists across 40 systems: computers, consoles and portables, from the Odyssey² (1978) to late Dreamcast releases (2007). Each system has an overall top-N plus six genre lists: shoot-'em-ups,...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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phoyh/misc-basic-amiga github
Miscellaneous AmigaBASIC programs - mods, smaller games, physical engines, and more...
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Native macOS and iPhone tracker player for MOD, S3M, XM and IT, with an independent Swift replay engine, live scopes, WAV export on Mac, Quick Look previews and a standalone HTML5 MOD player.
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel