Open source projects 132 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Amiga CD32 Akiko-CDROM communication sniffer (IF Command)
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na103/KLL-CDTV github
Klingon Language Lab for the Commodore CDTV: a conversion of the 1996 CD-ROM for Amiga OCS, Kickstart 1.3, 1 MB chip RAM
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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4 Layers board of the 2MB memory board for the A570 CD
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Pi Pico + parts -> Amiga CD 32
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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lainejones/SCSIToolbox-Amiga github
Amiga tools for BlueSCSI/ZuluSCSI: mountable SHARED: volume, SD subfolder browsing, CD changer, file transfer. GPL-3.0 fork of paulroberthill/BlueSCSI-toolbox-Amiga.
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gameblabla/amigacd32_library github
Small library for the AmigaCD32 that works with VBCC/GCC and NDK13
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mschordan/agaconv github
AGAConv - a CDXL video converter for Commodore-Amiga computers
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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jotd666/jst github
JOTD startup - a program to start amiga games from hard drive
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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Korinel/Amiga-CDTV-U75 github
Amiga CDTV U75 IR chip fully reversed engineered.
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LIV2/lide.device github
An Open source IDE driver for Amiga computers
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0xecc0-devices/ec573 github
ecc0 573 - Amiga 500 internal 8MB Z2 DRAM + 2 channel IDE Controller
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matsstaff/mwd2cdtv github
Microsoft wireless desktop keyboard mouse adapter for Amiga CDTV
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Korinel/Amiga-CDTV-U62 github
Amiga CDTV U62 chip fully reversed engineered.
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...