Open source projects 34 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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MarkyTurtle/infinitedreams github
Amiga demo/music disk. Written while I was a member of The Lunatics UK in 1992. Code disassembly from the original disks.
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cnvogelg/romdisk github
Boot an Amiga from a disk image embedded into the ext. ROM
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arnaud-carre/LSPlayer github
Fastest Amiga Module player ever
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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steffest/rubbur github
An oldskool demo for Amiga OCS
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lantus/ZippyRace-OCS github
A conversion of Zippy Race - an early 1983 arcade game by Irem to the OCS Amiga.
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tschak909/ilbmview github
A Commodore-Amiga IFF ILBM viewer for Wayland
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rcoenen/IFF-it-QuickLook github
macOS Quick Look, thumbnails, and Spotlight search for Amiga IFF/ILBM image files
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Ozzyboshi/ilbm2raw github
Convert ilbm inside Amiga IFF files to raw or ACE format
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ResistanceVault/rpage github
Resistance's Portable-Adventure-Game-Engine (R-PAGE)
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A Linux workflow and example application for automated build of Amiga programs in 68K assembly
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rcoenen/AmigaIFFConverter github
ILBM Converter
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fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.
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boingball/MintREMOTE github
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vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Rabenauge/RetroImgHandler github
retro-img-handler is a TypeScript library for decoding, validating, converting, previewing, and encoding native retro-computer graphics in Web Apps and Web Workers. Supported families include Amiga OCS/ECS/AGA ILBM...
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...