Open source projects 63 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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Ozzyboshi/Planartunnel github
Little 4k intro for OCS/ECS Amiga
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Rabenauge/RetroImgHandler github
retro-img-handler is a TypeScript library for decoding, validating, converting, previewing, and encoding native retro-computer graphics in Web Apps and Web Workers. Supported families include Amiga OCS/ECS/AGA ILBM...
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slaapliedje/c2p-68k github
Chunky-to-planar conversion for 68k bitplane machines (Atari ST/STE/TT, Amiga OCS/ECS/AGA) in portable C, with tests — and a writeup of what each optimisation was actually worth.
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svanderburg/libamivideo github
Conversion library for Amiga planar graphics data and EHB, HAM screen modes
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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coppersoft/copcompiler github
An Amiga Copperlist Compiler
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boingball/MintREMOTE github
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b3lial/amiga-rotation-demo github
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betajaen/Parrot github
🦜 — Point and Click Adventure Game Player for the Commodore Amiga
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AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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angree/openttd_amiga_68k github
Native AmigaOS 68k (OCS/AGA/P96/020+/24M RAM+) port of OpenTTD 1.0.5 - with multitasking, sounds, music, custom AI, no extra files needed
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itslauri/amiga-startup github
Startup code for realtime graphics programming on Amiga 1200/4000
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Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
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MastaTabs/xtocdxl codeberg
convert libavcodec supported videos to Amiga cdxl format
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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ELMGames/AmigaGameEngine github
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cyborgyn/amiga-gentoo-image github
Amiga Gentoo Linux image
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astrofra/OS-MIGA-80 github
Fantasy OS for the Amiga 1200
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rcoenen/IFF-it-QuickLook github
macOS Quick Look, thumbnails, and Spotlight search for Amiga IFF/ILBM image files
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lainejones/AmiDT github
Fast, small picture datatypes for AmigaOS 3.x: PNG, GIF, BMP, TGA, PCX, ICO, QOI - 8-bit output, 2-8x faster than OS 3.2 on AGA, works on OS 3.0/3.1
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codewiz/p96cts github
P96CTS -- Conformance Test Suite for Amiga P96 card drivers