Open source projects 36 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
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Andiweli/ZGloom-Android github
ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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alfishe/amiga-paula github
Simple console MOD files player (SDL based audio render) to test Amiga Paula sound chip emulation techniques
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Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
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Andiweli/ZGloom-Vita-Vita2D github
A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
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PiStorm AGA/ECS software chipset and spare-core accelerated HAM6 output engine
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guillaumemonet/gloom-java github
Gloom Amiga - Java Portage
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angree/Amiga-68K-BobrHopper github
A Crossy Road inspired port for Amiga 68K
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falken42/aobench-amiga github
aobench Amiga port
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c64portal/Blitz-Basic-tests github
My example and test programs writen in Amiga Blitz Basi 2
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ElyanLabsAI/amigatools github
AmigaTools by Elyan Labs: modern apps for classic 68k AmigaOS. Gemini browser, Mastodon and Nostr clients, an MCP server, a Claude client, Lua, the narrator voice, and the Boing Ball. Native C, cross-compiled for m68k.
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Future Retro Fusion ProTracker 2.3F: CAMD USB MIDI, low-latency scheduling, Picasso96 RTG and Workbench enhancements for Amiga 68k
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Ploos-AS/AmiRender github
AmiRender
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DanielKolsi/demoscene github
Demoscene effects; mostly retro Amiga 1991 -> (DCS)
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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haai/ramigaemuwgpu github
Rust Amiga Emulator with WGPU
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Fremen/novastrike github
Original Amiga-inspired browser shooter built with TypeScript, Phaser 3, procedural graphics and Web Audio.
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burnermcburnface33/AmigaEmu github
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bdgscotland/libSDL2-amigaos3 github
SDL2 for AmigaOS 3.x on 68k — CyberGraphX/P96 video, AHI audio, Exec Task threading
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Manne990/ana github
ANA (ANA's Now on Amiga)
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asokero/quake-amix github
Quake for Amiga UNIX.... for benchmarking, currently not for gaming :D
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winterhuette/nohzdyve github
Commodore Amiga Version of the Amstrad ZX game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror. Copyright 2026, Jan C. Kiefer