Open source projects 328 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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4489/4489_byteloader github
hardware byteloader for the commodore amiga
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Recreated Big-Byte character sine scroll intro for the Amiga.
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Amiga OCS 256 byte intro
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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nicolasbauw/bin2source github
Command line utility to create a C const array from a file.
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roger-wetzel/Ionah github
Ionah. A 256 byte intro for the Amiga 500 by Spreadpoint. Released at 68k Inside 2026.
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roger-wetzel/68kontakt github
68kontakt. A 256 bytes intro for your stock Amiga 500. Released at 68k Inside 2024.
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krs013/amigabyte github
Automatic music generation of Amiga mod tracker songs
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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roger-wetzel/Lava github
Amiga (PAL) 256 byte intro
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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dimakaju/AmigaBytekiller.NET github
Implementation of the bytekiller cruncher/decruncher in C# and .NET
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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RetroNick2020/rtbinobj github
GUI tool to convert binary files to DOS Object OBJ/OMF,COFF, Amiga Hunk, and GWBASIC BSV format. Creates byte exact files as Turbo Pascal BINOBJ and Turbo C BGIOBJ. Can be used with Turbo Pascal, QuickPascal,...
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pizslacker/linuxdemo gitlab
A little excercise for myself, creating an optimized demoscene binary (36KB + 64KB sound bytes), showing off classic Amiga demoscene-like graphics.
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Kreeblah/AmigaROMUtil github
A utility for splitting, merging, encrypting, decrypting, byte swapping/unswapping, and checksumming Amiga Kickstart ROMs with a database of known ROMs
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Cross-platform converter for planar/bitplane images that store their palette as the last 0x20 bytes (16 Amiga-style RGB4 words)
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Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP...
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paullaudeman/cnet-empire github
A modernization case study disguised as an Amiga project: a 1993 C-Net BBS door game preserved byte-for-byte, its host rebuilt as a contract, now played by humans and AI through the same interface.
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geekychris/loopback-amigaos4 github
SANA-II software loopback.device for AmigaOS 4 — every CMD_WRITE is delivered back to every opener's CMD_READ, no PCI/DMA/QEMU roundtrip in the path. A diagnostic instrument for measuring the bsdsocket + Roadshow +...
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mso-docs/DesertByte github
A Commodore Amiga-style JavaScript Demo.
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elmerucr/punch github
Punch is a virtual computer system that draws inspiration from iconic computing platforms such as the Commodore 64, Amiga 500, and Atari ST.