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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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A collection of AMOS Basic 3DScape objects extracted from Aminet, reference data for file format reverse engineering work
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bitplane/pro-pack-test-data github
Some RNC pro-pack test data extracted from aminet
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bitplane/amos-abk-test-files github
AMOS Basic .ABK files containing memory banks for games written in AMOS. Extracted from games found on aminet and TOSEC
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bitplane/ctlg-test-data github
Amiga catalogue files for application i18n back in the 90s. Extracted from Aminet on archive.org
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Re-sourcing of the Amiga RPG Bloodwych
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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roodemol/minix-amiga-1.5 github
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rmtew/amiga-reversing github
Data-driven LLM developed Amiga reversing tools
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mnemo70/demons-are-forever github
Disassembly of the Commodore Amiga demo "Demons Are Forever" by D.O.C., released in 1988, in Motorola 68000 assembly language.
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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My collection of personal Lightwave 3D objects and scenes, gathered since my early Amiga years.
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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cnvogelg/minix1-unwrap github
Unwrap Minix1 Disk Images from big endian systems like Amiga, Atari ST, or Mac
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Amiga .font files from aminet
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bitplane/dms-test-images github
Some test DMS images from Aminet
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Amiga .guide files used as testdata for pymigaguide, my amigaguide parser/converter
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bitplane/imagine3d-test-data github
3D objects and scenes created in Imagine 3D on the Amiga. Collected from archive.org
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cotoaga/final-countdown github
Final Countdown — 2026 web reincarnation of the 1990 Demonware Amiga game
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BASIC source for the forerunner of Blender
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Kwezza/WHDFetch github
Download, extract, and update Retroplay WHDLoad packages direct to the Amiga via CLI
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VonKossa/ReFlood github
ReFlood is a source reconstruction of the Amiga game *Flood*. It recreates the original game on modern systems using SDL2