Open source projects 243 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
xet7/notegame github
Music note game, Aika-arvot, made at 1995 with Amiga 1200 680x0 and Blitz Basic 2 v2.10 by Acid Software
-
xeleh/winuae-changelog github
WinUAE release notes
-
A Python notebook showing how to recreate the Amiga Boing Ball demo as an animated gif
-
diondresschers/all github
This is all the info I want to share with the world. All data and info (or otherwise noted) is released under the GPLv2 or CC BY-SA 4.0 license.
-
Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
-
luque/gt4amiga github
A living, moldable model of the Amiga's custom hardware — and a platform for building interactive notebooks that teach it.
-
Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
-
vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
-
vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
-
Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
-
vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
-
vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
-
Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
-
AmigaPorts/lha github
LHa for UNIX - Note: This software is licensed under the ORIGINAL LICENSE. It is written in man/lha.n in Japanese
-
hellasleeper108/wirebench github
WIREBENCH 1.3 — Amiga Workbench wire desk. Public RSS. No Reuters/AP scrape.
-
p1e85/amigapad github
-
Amiga +5V from external D-sub DB23 floppy drive port to USB Receptacle Type C
-
hellasleeper108/aminet github
AMINET 1.3 — Amiga Workbench software librarian. Official Aminet RSS. No binary mirror.
-
VSCode Extension for Syntax Highlighting of Amiga E
-
BleuLlama/AmigaSchematics github
Schematics of various Commodore Amiga related items
-
Private shareable source snapshot for the Amiga Specialty HR app
-
beddy70/Amiga-Mod-Player github
-
raspi/trackermod github
Library for Amiga Protracker .mod module music tracker format for Go.