Results for “renderer”
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Looking for something to build, or checking nobody built it yet? Describe the idea and Amigadex finds the closest projects by meaning, not only by these words.
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Projects 166 see all →
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Quick and dirty port of the seminal Amiga demo animation renderer
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lindsaymeek/Poly3DRenderer github
3D cube renderer from Ancient Times (Amiga Project)
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watsonmw/fe2-intro github
"Frontier: Elite 2" renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on PC.
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jungjozef/protracker-go github
Amiga ProTracker MOD file parser and renderer in Go. Converts .mod files to WAV.
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Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
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Andiweli/ZGloom-Android github
ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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nourinawadd/nourin-drive github
NOURIN-DRIVE: a personal computer built as a working Amiga Workbench 3.31 desktop.
Community web 166 see all →
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nameless algorithm: Chaos Software Renderer
https://namelessalgorithm.com/chaos_renderer/
loading... Chaos Software Renderer Wireframe Cubes Pattern code:
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Designing the Boing Ball with Blender Cycles Renderer - Amigalog
http://www.amigalog.com/amiga-boing-ball-logo-and-animation/blender-cycles/
Home Links Search Designing the Boing Ball with Blender Cycles Renderer Published November 29, 2012 at 800 × 483 in Amiga Boing Ball Animated GIF . ← Previous Next → Designing the…
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nameless algorithm: Chaos Software Renderer
https://namelessalgorithm.com/c64/
loading... Commodore 64 Development Commodore 64 Development status: done 2015-02-01 loading...
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nameless algorithm: Chaos Software Renderer
https://namelessalgorithm.com/mame/
loading... MAME MAME Display Configuration status: imported from blog 2017-02-25 MAME display configuration loading...
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nameless algorithm: Chaos Software Renderer
https://namelessalgorithm.com/nes/
loading... Nintendo Entertainment System Development Gradius (NES) The Nintendo Entertainment System is the classic video game console from the 1980s. Hacking a NES ROM 2017-06-11 Hacking…
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nameless algorithm: Chaos Software Renderer
https://namelessalgorithm.com/patterns/
loading... Patterns include Math W=1920 H=1080 def svin(x) return sin(x)*0.5+0.5 end puts "P3\n#{W} #{H}\n255" scale=[W,H…
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Michał Siejak | Quartz
https://www.siejak.pl/projects/quartz
…Quartz is an interactive unidirectional path tracing renderer built on top of Qt 3D near-realtime simulation framework and is powered by NVIDIA RTX technology (via the Vulkan…
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OmegA ( Fan Page ) by NeoRetroGames
https://miimoka.itch.io/omega-fp
…optimized OpenGL renderer optimized Vulkan renderer raw mouse input support, enabled automatically instead of DirectInput(\in_mouse 1) if available \in_minimize - hotkey for minimize/restore main window…