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Describe what you are building or planning. Amigadex compares it with every indexed project by meaning, not only by words, and shows the closest ones, so you can join, fork or coordinate before duplicating work.
15+ projects about “three”
A few words find the projects about them. Describe your idea in a sentence or two to compare it by meaning: what it does, for which system, how.
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A browser-based retro arcade racing game inspired by the look and feel of classic Amiga-era racing games. Built with HTML, CSS, JavaScript and Three.js, it features low-poly 3D racing, configurable circuits and...
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A 3D interactive landing page example project using Three.js graphics rendering
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AROS Kernel — Hardware-aware agent runtime engine with supervisor tree, resource governor, JSON-RPC dispatch, and three-loop orchestration (Rust)
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A POV-Ray inspired scene featuring a Utah teapot in an Amiga setting.
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A ThreeJS/WebGL port of the famous "Bouncing Ball" demo that was originally made on the Amiga
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Amiga 500 Boing Ball demo tribute. Single-file Three.js recreation with interactive controls for physics, materials, and visual effects.
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React + Three.js implementation of classic Amiga demoscene blobvectors effect with real-time audio reactivity and parametric mathematical formations
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Amiga source code for three issues of Defy, an Amiga disk magazine from 1994/1995 from the demo group Cydonia, and the source to Scrapbook, a slideshow mag coded for the demo group Sect.
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A retro-inspired real-time 3D juggling demo built with Three.js. The scene recreates an Amiga-style juggler with reflective balls, a blue retro sky, a green/gold checkerboard floor, CRT scanlines, pixelated...
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Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Disassemble of thee system horror 89 Amiga Intro
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...