Open source projects 25 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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betajaen/aacc github
OBS Shader Files to allow palette swaps and effects on certain Commodore Amiga games.
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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giles-v/sfe_js github
TypeScript port of Super Foul Egg, David & Michael Hay's 1995 Amiga game (via Ant Dzeryn's iOS port)
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phipslk/cantstop github
Can't Stop - a push-your-luck dice game in Hollywood (Amiga). DE/EN, AI opponents, Windows + Amiga 68k binaries.
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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thomas-pike/atoms-www github
The Atoms Amiga game re-implemented in web technologies
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Dessimat0r/rebound-phaser github
Game similar to Poing from the Amiga (made in HTML5 with Phaser game engine)
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16-bit Amiga classic title remake with HTML5 and PixiJS.
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JonMinton/upgrade-game github
UPGRADE: a ZX Spectrum-style rivalry game where the upgrades improve the game itself - from 1979 mono to Amiga. Play in browser.
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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Ploos-AS/EduAmigaC-Game github
Practical Amiga game programming in C — with plain Amiga C, ACE, and Sevgi Engine.
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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A late 80s police noir game
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danijelaskov/coloris github
A 2D JavaFX application inspired by Coloris, a single-player puzzle video game, originally released in 1990 for Commodore Amiga family of personal computers.
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mangobanaani/coloris github
minimal classic amiga game with react
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Gianlooca/mementoamiga github
An Amiga 500-themed memory card game.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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boingball/robovac-rescue github
Amiga Game - Workbench robovac-rescue
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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10100011/Carnage-IV github
A remake of a 1990's freeware game, which itself was a clone of an Amiga game from 1989, which itself was a clone of an Intellivision game from 1980.
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mozzwald/fujirealm-game-demo github
MORPG Demo Game for FujiNet Netstream