Open source projects 30 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Developed using a ApolloV4SA, test game is a effort at Space Invaders - gfx taken from online for the NES.
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Amiga game similar to Fire Power and Return Fire
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creichen/amber-remix github
Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
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rh-galaxy/boulder github
Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.
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bertoom/OpenPlayerManager github
The Player Manager 2015 is a football managerial game created for Amiga on 1989 and remaked by Kick Off World Community for free
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andregeisler/stw-map-editor codeberg
Map editor for the Amiga game Settle the Word
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devpack/mayhem-html5 github
HTML5 version of the classic Amiga game Mayhem
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devpack/mayhem github
PC version of the Amiga game Mayhem
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awalker125/retro-image-maker github
Turns pictures into pixelated images like in old retro games on the Amiga/Atari etc..
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CodeLikeCXK/Amiga github
A personal top-down/isometric unity game project using ecs, dots ance cel-shading(FernNPR)
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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ceva24/gift-grabber github
A browser game based on the Amiga classic Flag Catcher
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MrZammler/iGameLite github
Attempt to make a custom screen text game launcher for the Amiga
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elgopher/pi github
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
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10100011/Carnage-IV github
A remake of a 1990's freeware game, which itself was a clone of an Amiga game from 1989, which itself was a clone of an Intellivision game from 1980.
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f-k-z/kgb-2 github
Create a web-based version 2 of KGB (the 1992 Cryo Interactive adventure game for Amiga and PC), built using Canvas and WebGL.
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Dessimat0r/rebound-phaser github
Game similar to Poing from the Amiga (made in HTML5 with Phaser game engine)
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keithbugeja/blaze github
Repository for the unfinished Amiga game Blaze.
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fuzzballb/skidmarks-native github
Native Windows engine for the 1993 Amiga game Skidmarks (needs your own copy of the game data)
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JonMinton/upgrade-game github
UPGRADE: a ZX Spectrum-style rivalry game where the upgrades improve the game itself - from 1979 mono to Amiga. Play in browser.
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fatnic/shipshoot github
Godot game like that old Amiga one. No one cares.
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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A Turrican (the legendary C64 / Amiga game) assets collection for a HTML5 clone.