Open source projects 41 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
-
vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
-
vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
-
Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
-
fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.
-
A late 80s police noir game
-
Vairn/BlitzJamSlave github
Amiga Blitz Basic Game Jam WHDload Slave
-
gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
-
freaxnx01/game-kick-fury github
KICK FURY — retro Amiga-style kickboxing: 1P vs CPU, 2P local & serverless P2P multiplayer in one HTML file.
-
Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
-
mozzwald/fujirealm-game-demo github
MORPG Demo Game for FujiNet Netstream
-
LemaruX/NativeLauncher github
NativeLauncher is a utility designed to force a hardware video switch from an RTG display to the Amiga's native video for use when apps/games/demos do not trigger the switch.
-
rmtew/ctennis github
An AI port/translation of Champion Tennis from the SC-3000 to the Amiga
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
-
Fork of 'Clockwiser Portable' (Amiga game) - now for IRIX
-
Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
-
coppersoft/planar github
A work in progress Amiga Game Engine written in C
-
just messing about
-
f-k-z/kgb-2 github
Create a web-based version 2 of KGB (the 1992 Cryo Interactive adventure game for Amiga and PC), built using Canvas and WebGL.
-
theflyingape/rpgbbs github
Amiga Hack & Slash (BBS)
-
theyoungones2/Conk github
Game Construction Kit for the Amiga
-
gazj82/KCMunchkin github
Amiga port of G7000 game K C Munchkin
-
Testing code to develop an Amiga 500 game with KS 1.3 only using C code.
-
tobiasvl/rnc_propack github
Mirror of the RNC ProPack compression tool