Open source projects 32 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
MagerValp/ArcadeGameSelector github
Amiga game menu
-
A late 80s police noir game
-
Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
-
Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
-
vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
-
Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
-
Faithful Java port of Alien Breed 3D II: The Killing Grounds (Team17, Amiga, 1996) — the original 68k engine translated line by line, running on LWJGL. Game data comes from the floppies, nothing is bundled.
-
angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game
-
polluks/untangle github
Amiga port of a popular logic game.
-
The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
-
vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
-
pawelmat/Amiga-Citadel github
Citadel 1.0 for the Amiga - original game code and data
-
Faithful Rust/macroquad port of Bounty Hunter - the 1995-96 Amiga 500 platformer originally written in 68K assembly. Cross-platform, single self-contained binary.
-
vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
-
vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
-
just messing about
-
AlexHedley/movem-web github
Amiga game, sokoban clone
-
Mali12198/Amiga-Game github
Amiga Game
-
gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
-
Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
-
A launcher for Amiga WHDLoad games.
-
fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.
-
jotd666/sbagman github
Super Bagman arcade game amiga port
-
FlyingFathead/amiwind github
AmiWind: an experimental Morrowind demake and asset conversion pipeline for Commodore Amiga.