Open source projects 25 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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xet7/notegame github
Music note game, Aika-arvot, made at 1995 with Amiga 1200 680x0 and Blitz Basic 2 v2.10 by Acid Software
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-prey-doc github
Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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hitchhikr/zool2 github
A complete disassembly of the Amiga CD32 version of the game "Zool 2"
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Using the Amiga Apollo V4SA to create a shell and then games and tools.
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Hand-curated best-of lists across 40 systems: computers, consoles and portables, from the Odyssey² (1978) to late Dreamcast releases (2007). Each system has an overall top-N plus six genre lists: shoot-'em-ups,...
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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dbojan/tosec-trimmer github
Trimmer for Tosec Amiga and Atari ST floppy images of releases (games) to make 1g1r
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mfueger/conquest github
Ascii game ported to Ruby from the Amiga
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A hack initially for Moderskeppet Gaming geek cruise, I managed to drive a telephone off a 9V battery and pick up the keypad tones as input to act as an Amiga joystick, allowing the TV classic Hugo game to be played...
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mpgossage/Marblez github
Unity port of Amiga game Toobz
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FabrizioC/SeaBattle-1994 github
A 1994 Battleship game with Amiga ILBM graphics and RS-232 multiplayer experiments.
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hitchhikr/alienbreed github
A complete disassembly of the Amiga CD32 version of the game "Alien Breed SE"
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jotd666/rally-x github
Remake of 1980 Namco Rally-X game for Amiga
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License file generator for my old Amiga BBS game "Adventurers of Rylween", which there apparently is still a demand for ;-)
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m0tive/gravity-web github
A web-based multi-scrolling shoot 'em up game inspired by classic Amiga titles
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fgenesis/lv3proj github
**superseded by lv3proj_ng** Re-Implementation of "The Lost Vikings" (originally released by Silicon & Synapse for SNES/Amiga/Sega) from scratch, using SDL for multimedia and Falcon as embedded scripting language....