Open source projects 24 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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tobiasvl/rnc_propack github
Mirror of the RNC ProPack compression tool
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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theyoungones2/Conk github
Game Construction Kit for the Amiga
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nitrologic/acidpd github
Some Blitz2 Games (Amiga)
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Dessimat0r/rebound-phaser github
Game similar to Poing from the Amiga (made in HTML5 with Phaser game engine)
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Amiga Assembly Space Adventures Game
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A Jet Pac like game for Amiga
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AmigaPorts/ACE github
Amiga C Engine
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JohWra/arcade github
a game inspired by an old amiga game
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pheinrich/amigatools github
Some historical artifacts unearthed on an old game development machine
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tetracorp/matchpatch-amiga github
Source code and program file for the 1990 Amiga game Match Patch
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mkmik/pang github
toy javascript canvas clone of old amiga game Pang
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osresearch/laserchess github
Port of the 1987 Compute! magazine LaserChess game (Amiga BASIC version)
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colinvella/BlockOff github
A puzzle game developed using AMOS Professional Basic for the Commodore Amiga
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fez909/oldschool-shooter github
Multiplayer online shooter, inspired by old Amiga games.
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fredrik-m-j/MeetBall github
Ball & bat type of game written in assembly for Amiga.