Open source projects 23 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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tygre/vieiii codeberg
This program is a GUI for the Game of Life. If you don't know what the Game of Life is, please read the AmigaGuide document in the archive. With VieIII, you can : * create game boards of any size (depends only on...
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vs-sr-dev/cd32-legends-doc github
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
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cotoaga/final-countdown github
Final Countdown — 2026 web reincarnation of the 1990 Demonware Amiga game
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Pyrdacor/Ambermoon.net github
Ambermoon rewrite in C#
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creichen/amber-remix github
Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
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gitendo/lumberjack gitlab
Game Boy version of Amiga / C64 mini game
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hitchhikr/alienbreed github
A complete disassembly of the Amiga CD32 version of the game "Alien Breed SE"
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Vairn/BlitzJamSlave github
Amiga Blitz Basic Game Jam WHDload Slave
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Remake of the Amiga game Master Blaster in LÖVE2D
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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Prepare Amiga WHDLOAD games romset for recalbox.
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renestraub/amiga-snackzone github
Snackzone - 1993 Bifi Roll Free advertisment game
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kill.krt/over-reaction gitlab
A modern and 3D adaptation of Atoms (an old game for Amiga)